retrogamer71
The player takes control of a character named Matt. The game is set in the future and the world is primarily surrounded by water. There is a small patch of land called Terra. Terra is the only land.
The player must prove their worth to be accepted on to Terra. They do this by proving their skill as a submarine commander and destroying enemy vessels.
Matt's version features different characters, items and boats to Becky's version.
The battles take place against other ships. A radar view is used to help you guide torpedoes against the enemy. A large part of the game is text-based, with animated cutscenes.
Two players can link up their consoles with a link cable to battle and exchange ships.
Play the game
The game follows the classic Bomberman formula: Players control Bomberman, who is in a room full of blocks and enemies and must plant bombs to destroy the blocks and enemies.
Several blocks contain power-ups (such as blast radius increasers or fuse shorteners), and one in each level contains a door, which takes Bomberman to the next level.
Passwords are given after a game over, recording the level, number of bombs, and strength of bombs.
These passwords can be entered when the game starts, allowing players to continue where they left off.
New to the series are the multi-player modes. Vs Mode is a two-player mode, while Battle Mode is a three-player mode.
The objective is to kill the opposing Bomberman by planting bombs. An NES Four Score is required to play the three-player mode.
Play the game
In the NES/Famicom release Bomberman, is a robot that must find his way through a maze while avoiding enemies.
Doors leading to further maze rooms are found under rocks, which Bomberman must destroy with bombs.
There are items that can help improve Bomberman's bombs, such as the Fire ability, which improves the blast range of his bombs.
Bomberman will turn human when he escapes and reaches the surface. Each game has 50 levels in total.
Play the game
The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps.
The player begins with a number of “tickets,” each of which grants admission to one of four skate parks, or “events,” in Skate City, the “hub” between the parks.
When a park is entered, one ticket is expended. The player gains additional tickets from earning points.
Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of a swarm of killer bees accompanied by the caption of “SKATE OR DIE!”.
Once the bees arrive, the player still has a small amount of time in which to get to a park, but the longer the player delays, this the faster the bees become, until they are unavoidable.
Getting caught by the bees ends the game, though on default settings the player may elect to continue by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade equipment, and resets the timer.
The player constantly races to perform stunts, both in the events and in the park itself, in order to earn the points needed to acquire tickets.
Thus, the player's score is directly tied to the amount of time available to play the game.
In order to win, the player must complete a total of sixteen events through four hubs, a difficult task.
Play the game
Salamander is a scrolling shooter arcade game by Konami.
Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages.
Some of these later became the norm for future Gradius games.