retrogamer71
Rad Racer is a racing game developed and published by Square in 1987.
In this game, players drive a Ferrari 328 or a generic Formula One racing machine through a race course.
Players can choose between two types of car to race, either a 328 Twin Turbo or an F1 Machine, and then tries to complete eight driving stages.
Competitors vehicles get faster as the levels progress and include VB Bugs to Ferrari Testarossas.
Players cars can accelerate up to 255 km/h, brake, steer, attempt to pass their opponents and knock them off the road. Hitting any obstacles or other cars can cause the players' vehicle to flip and crash.
Levels vary in location from Los Angeles, San Francisco, as well as the Greek Parthenon.
Players have a simulated dashboard that indicates how far through the race they have gone, and a small checkered flag indicates when they have completed the race.
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Some gameplay
The mysterious enemy known as DOH has returned to seek vengeance on the Vaus space vessel. The player must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all.
Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64.
If you like breakout type games then this will appeal to you
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Vegas Dream begins with graphics showing one of the players arriving at Las Vegas by airplane. Featuring a backdrop of old downtown Las Vegas, players choose which of the two game modes to play: “Vegas Dream” (storyline version) or “One Spot” (strictly gaming, no storyline).
Players then start with a bankroll of $700 at the fictional HAL Palace Hotel, to spend on four games: Keno, Blackjack, Roulette or Slot machines.
Between rounds of play at the normal casino games, there are randomly occurring social interactions with various characters, such as business people, other patrons, or casino employees.
These interactions have different possible results: sometimes the unidentified man is a pickpocket; other times he is just down on his luck and will reward the player's kindness down the road.
The results of interactions are reported on a local Las Vegas news station; music with a cheery tone plays for positive happenings, such as the player receiving cash, with more somber music playing for thefts, injuries, etc.
Vegas Dream also allows the player to date and marry as many members of the opposite sex as desired; men marry a woman named Ms. Sophie while women marry a man named Mr. James. Marriage results in increased cash flow for the player, or a loss of funds from theft in the event that the married person is crooked.
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Arkanoid is a block breaker video game. Its plot involves the starship Arkanoid being attacked by a mysterious entity from space named DOH. A small paddle-shaped craft, the Vaus, is ejected from the Arkanoid.
In Arkanoid, players maneuver a paddle-shaped craft named the Vaus along the bottom of the screen.
The player controls the “Vaus”, a space vessel that acts as the game's “paddle” which prevents a ball from falling from the playing field, and attempts to bounce the ball against a number of bricks. The ball striking a brick causes the brick to disappear.
When all the bricks are gone, the player advances to the next level, where another pattern of bricks appears. There are power-up capsules to assist the player (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, extra Vaus, etc.), but the gameplay remains the same.
On the final stage the player takes on the game's boss, “DOH”. Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult.
The game is over regardless of the outcome.
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Some gameplay
The first Gradius game to introduce the concept of the ‘weapon bar'. During the game, many enemy craft leave behind icons or ‘pick ups' when destroyed. Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. T
he player can then select the weapon highlighted if they want it. The cursor then resets.
In general, the more useful ‘power ups' are towards the right hand side of the bar, so the player may decide to stock up on pickups until the better item is available.
This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre.
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Some game play
When the player defeats the guardian and gains entrance to the palace, the game switches to a side-scrolling perspective, in which the player moves towards their goal on foot (by walking, crouching, and climbing ladders, as well jumping) until reaching the boss at the end, in which the player character will begin to fly with their wings again.
In addition to the regular levels there are two optional levels that are accessible from the vertical-scrolling segment: a trap level in which the player is forced to escape from if they're sucked by the giant mechanical face on each area; and a hidden bonus level where the player can obtain various treasure chests to increase their score.
The player can improve their gun by destroying certain enemies or weapon capsules and picking up the “P” item stored inside.
The player can power-up their character up to five levels; the first power-up will increase the player's speed; the second will change their gun to a twin shooter, as well as further increase their speed; the third power-up allows for continuous ground attacks; the fourth power-up improves the player's gun so that it shoots in three directions; and the fifth and final power-up will upgrade weapon to the “Psycho Flame” gun, which can destroy most enemies with a single shot.
When the player is shot by an enemy, they will lose a life and revert to their initial power level
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Some game play
Raid on Bungeling Bay is a 2D shoot 'em up. The player controls a helicopter launched from an aircraft carrier to bomb six factories scattered across islands on a small planetoid occupied by the Bungeling Empire, while fending off attacks by gun turrets, fighter jets, guided missiles, and a battleship.
There is also a hidden island for the player to reload on. Failure means that the Bungeling Empire develops a war machine to take over the planet Earth. Players have to attack its infrastructure while defending the aircraft carrier which serves as home base.
Over time, the factories grow and develop new technologies to use against the player.
In order to win the game, the player must prevent the escalation by bombing all the factories as quickly as possible, keeping them from advancing their technology. If left alone for too long, the factories create enough new weaponry to overwhelm the player.